Kesu Wang
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IXD: Catch Fun — A Treasure Hunt Game Set

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Catch Fun is an outdoor treasure hunt game set for children age 3 to 5. It includes an Application, guiding parents to set up a treasure hunt game, and a magnifier, helping children to find the treasure.

Catch Fun encourages children to play in the natural environment, practice their physical and cognitive skills through a more engaging and exciting playing experience.

Catch Fun
2018

 

Catch Fun App guides parents set up the game step by step.

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 Just simply click “start a game”, it tells you to pick a treasure and some clues. It gives you tips on what kind of objects you should pick. Looking for colors, shapes, letters, and sizes, those are all the contents that children age 3-5 need to learn and practice. 

Just simply click “start a game”, it tells you to pick a treasure and some clues. It gives you tips on what kind of objects you should pick. Looking for colors, shapes, letters, and sizes, those are all the contents that children age 3-5 need to learn and practice. 

 Catch Fun App allows you to take pictures of the objects you choose. With image recognition, it will read the object you pick and  translate it into a voice description, because children at this age are not able to read sentences.  The image will be made into the illustration, in order to practice children's matching skills.  You can review all clues you’ve made, and be able to edit the description.  

Catch Fun App allows you to take pictures of the objects you choose. With image recognition, it will read the object you pick and  translate it into a voice description, because children at this age are not able to read sentences. 
The image will be made into the illustration, in order to practice children's matching skills. 
You can review all clues you’ve made, and be able to edit the description.
 

 If you already have a plan. Then click the “camera icon” to directly take a picture of the object you choose.  

If you already have a plan. Then click the “camera icon” to directly take a picture of the object you choose.
 

 While the child is playing outside, you can still see his progress. For example, if the child is playing in the yard, and you are preparing the dinner in the kitchen, you can still see what’s going on with the App. 

While the child is playing outside, you can still see his progress. For example, if the child is playing in the yard, and you are preparing the dinner in the kitchen, you can still see what’s going on with the App. 

 
                              Splash Page

                            Splash Page

  Other features:   The Archive has all the games children played and allows them to play again.  In the Hub, you can view all the rewards your child got and can also switch or download new themes. The Nearby allows you to discover the popular local places to set a game.

Other features: 
The Archive has all the games children played and allows them to play again. 
In the Hub, you can view all the rewards your child got and can also switch or download new themes.
The Nearby allows you to discover the popular local places to set a game.

 

The child uses the Magnifier to solve the clues and find the treasure.

To solve the clue and find the treasure, the child will need to understand the information shown on the Magnifier and run
around to find the object that matching the requirement. 

In this process, it will increase his physical capability, as he practices the gross motor skill and fine motor skill. He will practice his cognitive skill by reading, listening and matching the information with the real object.

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 Children will listen to the voice description, look at the image, and try to match the object. They will need to shake the magnifier to active the camera mode, and press the button to take a picture. If matches, it will start to tell the next clue.

Children will listen to the voice description, look at the image, and try to match the object.
They will need to shake the magnifier to active the camera mode, and press the button to take a picture. If matches, it will start to tell the next clue.

 If the answer doesn't match, it will tell the clue again.

If the answer doesn't match, it will tell the clue again.

 If the child doesn't remember the clue, he can touch the yellow dot on the screen to review the information.

If the child doesn't remember the clue, he can touch the yellow dot on the screen to review the information.

 After found the treasure, the child will gain a reward.  For example, the chosen theme is Magic Forest, and now the child gets an antelope. He will need to keep playing to discover other animals in the Magic Forest.

After found the treasure, the child will gain a reward. 
For example, the chosen theme is Magic Forest, and now the child gets an antelope. He will need to keep playing to discover other animals in the Magic Forest.

 

When you put the Magnifier back to the charger, it turns into the Hub, 
where parents and the child can review the rewards together. It visualizes
the progress and time that parents and child spent together.

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You can switch themes and encourage children to continue play.

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Catch Fun provides different color choices.

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Children are interested in big and colorful objects. Catch Fun Magnifier has a big enough screen to display the content that makes sure a child can focus on the displayed information.

The button locates at where the child's thumb can press effortlessly, without damage the small muscle in the fingers.
The button is designed with a curved
surface to provide a comfortable press.

On the back, under the power button, there are three light dots that indicate how much power it lefts.

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The light dots on the charger will light up when the Magnifier is been charging. 
When the three light dots on the back of the Magnifier are all lights up, 
it indicates that it's been fully charged.

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Design Process

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Background

How to leverage technology to encourage children getting closer to nature?

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User Research

I found that millennial parents are struggling. They want to leverage the technology to better and easier growing up their children, but at the same time, they are afraid of children playing with those digital toys or tablets will leave negative impacts to them.

Parents worry about that children will lose the chance of playing outside as a kid like the parents did in their childhood.

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What I Found

Treasure hunts are the ultimate kids’ adventures because they’re fun and exciting, 
they’re something that you and your kids create and play together and they can
be personalized to the tastes and age levels of everyone playing.

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User Scenario

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Catch Fun Journey Map

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Catch Fun System Flow

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Catch Fun Wireframe Flow

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Ideation and Development

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User Tests

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Refined Set Up Scenario

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Refined System Flow

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Refined Wireframe Flow

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Visual Design

By exploring different color schemes and styles, 
I tried to find out the most playful design to make
parents enjoy the preparation process.

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Mockups Testing

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